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Houdini教程纹理贴图材质使用 Texture building in houdini by Rohan Dalvi

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Houdini教程纹理贴图材质使用 Texture building in houdini by Rohan Dalvi
本次培训主要是针对用户范围从初级到中级水平。本次培训的主要目的是帮助用户了解Houdini中贴图材质系统。
培训被分成两部分。包括在本次培训的主题范围了解oudini的色彩贴图。那么我们来看看所有的各种图案和噪波贴图,并将其用于产生纹理和位移。
正如我们进步,我们也开始学习如何修改和扭曲UV贴图修改纹理,还可以使用For循环产生复杂的重复和随机模式。我们最终的教训使用基准面基于物理节点是在霍迪尼构建一个简单的自定义着色器。
 
This training is primarily aimed at users ranging from a beginner to intermediate level. The main purpose of this training is to help users understand the texture and material building system in Houdini.
The training is split in two parts. The topics covered in this training range from a basic understanding of using color maps in Houdini. We then take a look at all the various patterns and noise maps that are in built in Houdini and use them for generating textures and displacement.
As we progress we also start to learn how to modify and distort UV maps to modify textures and also use the For Loop to generate complex repeating and random patterns. We end the lesson by building a simple custom shader using the base level physically based nodes that are available in Houdini.
All the topics are demonstrated by creating workable finished materials that can be used for production.
 
课程安排:
Introduction – A simple introduction to Surface model and comparison to the vray material
Bitmap – Understanding the basic color map in Houdini and recreating the 3dsmax bitmap functions in Houdini
2d Maps – Looking at a variety of 2d texture patterns available in Houdini
3d Maps – Using the various noise maps in Houdini which include, Turbulent noise, Worley and Voronoi cells and unified noise.
3d maps (contd.) – Continuing from the previous lesson we look at a few more noise maps
Glowing Cracks – Using the unified noise map to create a complex material and then making it emit light.
Parquet Flooring – Learning how to mix and composite and color correct textures via a small project of creating a parquet flooring material.
Marble Flooring – Creating a complex marble floor pattern using a variety of inbuilt maps to create a complex mask to mix textures together.

 
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